This is the blog of a frustrated gamer, enjoy at your own risk…

flipside

MP Gaming, Harassment, and Some Thoughts…

Last week was tragic, in a word. There were not only things going on in my life, but a much larger and more important issue that arose. Firstly, and most importantly, it is best for anyone who reads this to go and listen to the comments made in context of which they were made. Here is the video that you can view to hear the comments as well as a secondary news post with links to deeper discussion of the topic on the show. Here is the quote that concerns discussion and the entire reason this is even news at all.

“Rea: Can I get my Street Fighter without sexual harassment?

Bakhtanians: You can’t. You can’t because they’re one and the same thing. This is a community that’s, you know, 15 or 20 years old, and the sexual harassment is part of a culture, and if you remove that from the fighting game community, it’s not the fighting game community–it’s StarCraft. There’s nothing wrong with StarCraft if you enjoy it, and there’s nothing wrong with anything about eSports, but why would you want just one flavor of ice cream, you know? There’s eSports for people who like eSports, and there’s fighting games for people who like spicy food and like to have fun. There’s no reason to turn them into the same thing, you know?

You can’t go to the NBA and say “hey, I like basketball, but I don’t want them to play with a basketball, I want them to play with a football.” It just doesn’t…it doesn’t make sense to have that attitude, you know? These things are established for years. That would be like someone from the fighting game community going over to StarCraft and trying to say “hey, StarCraft, you guys are too soft, let’s start making sexual harassment jokes to each other on StarCraft.” That’s not cool, people wouldn’t like that. StarCraft isn’t like that. People would get defensive, and that’s what you’re trying to do the fighting game community, and it’s not right. It’s ethically wrong.

I know that you’re thinking “what do you know about ethics? You say racial stuff and sexist stuff.” But those are jokes and if you were really a member of the fighting game community, you would know that. You would know that these are jokes.

Rea: So, ensuring that we alienate any and all female viewers…that’s the ethical thing to do?

Bakhtanians: Well, you know, there are layers here, if you think about this. There are layers of ethics. There are people who are racist and commit hate crimes, right? And then there are people who are racist but they have tons of friends of all colors and they have deep love for those friends. Do you think those people are one and the same? Absolutely not.”

They were badgering her, continuously and nonstop, making her feel extremely uncomfortable and doing so with little to no respect to the people around them, the gaming community, and most importantly human decency. He brings up two reasons for his actions. The first “if you were really a member of the fighting game community, you would know that. You would know that these are jokes” and the second is “That’s not cool, people wouldn’t like that. StarCraft isn’t like that. People would get defensive, and that’s what you’re trying to do the fighting game community, and it’s not right. It’s ethically wrong.” I think this is a much deeper issue than anyone is giving credit for. While I listen to the stream and the conversations quoted above the main culprit, speaking towards Miranda (after saying that he doesn’t know where the line is) states that it is a so cal line, and that is where it comes from.

While I can sit here and debunk every word of his sentence, let me just state the facts. I live in southern California, have played in what little arcades are here, and have been for over 20 years. I know what the arcade scene is supposed to be, what the mentality and atmosphere of the arcade generation is. Around 2 years ago a few friends from work decided we would go to a local restaurant during lunch and play Street Fighter during lunch breaks. We had a blast, we talked smack, but most of all we had a deep respect for the other person, whether it was with Blitz, Street Fighter, or anything else. Not once did it come to putting down the other player, or making someone who lost feel like a terrible gamer for doing so. That is the same way it was when I was a child, and it still is the same way today, for myself and those around me.

The entire purpose of the arcade is to compete with one another right then and there, nothing regarding multiple matches, but simply you will get to play as long as you do not lose. Anyone can walk in the door, be it a fighting game champion, or the neighbor, and every person has the same opportunity to take the person on the stick out. In my opinion, that directly counters the comments made above, and any sentiment that harassment, put downs, and disrespect are part of the game. Heck, the NHL playoffs is one of the most bitter rivaled games in sports, but after every match the players stop and shake eachother’s hands, whether they are bleeding, broken, or bruised from the battle, there is a deep and meaningful respect for the journey.

Ethics, the study and attempt to understand what is right and wrong, essentially it has everything to do with this topic. Saying something is ethically wrong because someone is suggesting it be changed, is like demanding that slavery be reinstated because it was the norm, or that whaling, shark fining, seal clubbing, deforestation, and many other practices be allowed to continue because they are what happens even though there are laws preventing them from occurring. I cannot see, or agree with, the logic presented in what he was trying to communicate. There isn’t a law saying that women cannot be president simply because it has always been a male, but it hasn’t happened yet. That doesn’t mean it shouldn’t happen, it simply means that it hasn’t. It is legally wrong to own a slave, it is legally wrong to assault someone, berate someone, and harass someone, but it does happen. I really wish the person who did this takes a deep and hard look at his own thoughts, and really sits down to contemplate what is right and wrong.

The side issue of all of this, and the main reason I am posting this right now is because this isn’t just the standard for street fighter. It is a standard of all games that are online, co-op, or whereby multiple people get together to play a game. Someone didn’t ask a female Pikachu to smell them as a punishment, someone in counter-strike doesn’t get t-bagged after every death, but it happens more often than not on the Xbox and Playstation platforms. This is not a PC vs. Console discussion, simply a discussion of maturity. Are PC gamers more mature? Forum threads would suggest not, but then again the loudest 10% post on forums, while the rest of the community simply plays the game. 9 times out of 10 when I hear someone in the press describe how they play online, they say that they turn off voice chat. I know from my own experiences, voice chat is an extremely key aspect of enjoyment, competition, and sportsmanship. When playing gun game in CS:S often you give the person who won the match crap because you were 2 kills away. You call him a hacker, or say it was a bullshit kill, but that is the extent of it. Nothing personal, nothing extremely negative, or harsh, but simply commenting lightly on the situation. It is to the point in games like Gears of War, Halo, Killzone, Call of Duty, etc. that if you have voice chat, someone of young age who quite honestly shouldn’t be playing an M rated game will give you crap for sucking, being older, being a girl, or simply not being them. It isn’t a matter of age, it is a matter of respect for one another, maturity, and most of all it is a matter of not having the people in the servers to boot out deviants and to set standards. Everything is on autorun, text based, and quite honestly lazy. The CS community thrives on differences of opinion. One person want to play surf, gun game, standard, arena, or zombie modes, and those are available to them. They may want to play with beginner level players, on smaller server sizes, with specific weapon restrictions, rpg mods, stats mods, low gravity, or in a server of a specific clan, community, or group of friends. Any which way you can imagine, the game presents the opportunity to do so, and the players in the game can remove deviants by verbally telling them to leave, team killing them until they leave, voting them out of the server, banning then by vote, getting an admin to control the situation, or simply leaving themselves. Again, choice is the key here.

The main difference between CS and Halo is the average age of the gamer. If you look into the ESA and other video game groups you will find that the average age of the PC game is 10 or more years higher than that of the console crowd. This means people with much more life experience and whom know what is right, wrong, and how to handle a difficult situation.

I am not going to try an conclude anything, but leave you with this. The following video was linked to by Miranda (Super__Yan) with the words:

@ProtomCannon’s article on SRK (http://shoryuken.com/2012/02/29/back-to-basics-getting-beyond-the-drama/) made me remember why I love the fighting game community so much.

In short: my coach was a jerk, he doesn’t represent the entire community. I’m not ever leaving. See you at NCR. I’ll leave this here: http://vimeo.com/13324213

Thanks for reading, and remember, in the words of captain planet, “the power is yours” to do what is right, wrong, and to let others know that what they are doing is wrong or right as well.

Keep on keeping on…
-nabokovfan87


Darkness II: PC Demo Impressions

The darkness was a gripping game by which you discovered the story of Jackie, his struggles, and his hidden secrets. The narrative, visual, aural, and gameplay design all created a world unlike any others. It presented a compelling tale by which every aspect of the design was used to enhance the atmosphere and quality of the game to create a timeless classic that can be considered one of the best shooters, stories, or games of it time.

The darkness II demo was recently released, and it presents a game with drastically different visuals, similar sound design in terms of music, but a game where every other element seemed to be for the worse. The blood particularly is an extremely odd shade of reddish orange, and every shot, stab, or attack poops it over the ground splattering the environment with what appears to be pumpkin goop. Maybe it is shading or a lighting effect that produces visuals by which the blood appears to be Jello-like and pouring out in 50 lb batches per bullet.

The weapons feel extremely loose, to the point where lowering the sensitivity all the way still results in an experience where the aiming is so imprecise that aiming when dual wielding is more than immensely difficult. The crosshair ends up so large that it feels like a formerly extremely precise pistol is now a shotgun at 100 yards away. It is a good thing to note here that the hit boxing is extremely varied. Some enemies go down with a single shot to the chest, arm, leg, etc. while others take 4-6 shots to the chest. This appears to depend even more on the weapon used, for instance the Uzi resulted in around ½ of a clip per enemy death rather than the singular bullet of the 1911.

The visual style feels as if the world of the darkness takes place in a bright, cheerful, well-lit, alley with gobs of “blood” spurted around the environment. Directly contrasting with the first game is a cell-shaded visual style, detracting from the serious tone of the first game. The lighting alone is enough to cause me to question whether this game was remotely designed for the darkness. In the first game every advertisement, vending machine, and light-bulb caused the darkness powers to cower away and present a weak and easily defeated Jackie. The sequel presents a cheery, bright, colorful environment whereby nothing seems to bother Jackie and his powers apart from spotlights. Stupidly, the game has skyscrapers lighting up the alleys and streets and light-bulbs that cannot be shot due to mesh coverings. It is the same asinine design from F.E.A.R. where you can shoot the lamp mounted on the ceiling to make it rotate and move around, but you cannot actually destroy the light-bulb itself. This atmospheric lighting detracts from the game to a point, where I said earlier, it makes me question whether or not it was even designed for the title in question.

There was another thing that deeply concerned me. In the darkness powers, there is one which aims the guns for you. Tell me, when is a game that aims or plays itself a game? Clicking is interaction, sure, just like turning on the T.V. is interacting. It is one more thing in the sequel to directly contrast with what the initial design of the series. That does not mean to say the developer cannot edit or adjust the game in any way, but simply that if the majority of the game is different, it is not the same game. In the past such games have been side stories, retellings, or relaunches of the series, not sequels.

The audio has sync issues, the overall feel of the game is different, the main antagonists was annoying more than anything, and all of this amounts to a game whereby I am torn between purchasing a sequel to one of my “best of all time” games or simply passing it based on the developers poor decisions. It is kind of like when you wait 10 years for that next movie in the franchise, and it ends up being Kingdom of the Crystal Skull. Time will tell, but if so, R.I.P. The Darkness.


Improvement: Take Pride in Design!

Patching games to fix issues is nothing new.  It started in the arcades with ROMs, which were updated to fix exploits, revise difficulty, and improve the overall experience for the players.  This legacy continued on the PC platform, where the internet connectivity made it the perfect place to easily update games.  Now we live in a console centric world where platforms like Steam are seen as useless because “PC gaming is dead” and the normal routine is to pay Microsoft and Sony for the pleasure of removing annoyingness from their broken systems.  Be it cheating, exploits, game breaking bugs, or even the all encompassing “security update,” most modern patches revolve around 2 things, piracy or laziness.

Any gamer on the PS3 has experienced the following, and gotten shit from Xbox gamers because their particular platform is “far superior” to PSN.  After unboxing a game, put it in the system, turn on system, install firmware update, wait 30 minutes for that to finish, launch game, new patch notice, begin patch process, 20 minutes later the patch utility restarts and installs the patch for 10 minutes.  By the time this process is completed, what little time some people have for gaming is gone and “fun” must wait for the next opportunity.  It is an asinine system that is built to ensure people will more than likely purchase the proprietary “subscription” service for either console in order to not put up with bullshit.

Xbox gamers can say Xbox live is better, but let us all stop pretending.  When I play my games on PC I turn the PC on, check my email, check the news, and I more often than not immediately get a popup indicating that a few of my games were patched.  Imagine that, a system where developers use the internet to send things to their consumers easily, quickly, and without someone else prohibiting what used to be a seamless exchange.  There is no need for a long and drawn out “approval process.”  Those hardly ever improve anything and are only intended to make console gamers wait for shit and pad Microsoft and Sony’s bottom line demonstrating how “useful” they are to developers.  Microsoft’s uselessness has even found its way onto PC, in the form of GFWL.  It is amazing how the same games can come out on entirely different platforms, no matter the audience size, and how much bullshit one group will put up with.  That is the passion the designers should have.

Console games used to be designed for cartridges, where the fabrication of the games themselves was expensive and final.  Games had to be perfect, if they were not, there was no going back, no revision, and no way to “fix” lazy mistakes.  As a child, those were just bad games, now we see popular games like Street Fighter IV and others with revisions on release day awaiting the player.

I used to be on the PS3 side of things, but after having my 6th one stolen and being told by Sony I had to wait a year to play my games because “I had previously deauthorized my accounts in the past year.”  #4 and #5 were YLODs and #2 and #3 were shipped incorrectly during the RMA process, which damaged them.  That is on top of losing my saves more than three times for extremely difficult games like Demon’s Souls, all thanks to hardware encryption rules which are used to “prevent piracy” or as I like to call it, “more bullshit.”  Needless to say I have enjoyed being forced to only play my games on the PC side of things, it has made me appreciate the ease of use with the interface and not having to put up with categories or blades, but being able to sort things easily as I see fit.

I enjoy picking what server I want to join, what map, game type, and rules I want to play with in Counter-Strike.  If CS had the same setup as Halo and Gears, all that would be played is Dust2, nothing else.  No gun game would exist, no zombie mode, no surf, no anti-Awp/Auto servers, no beginner servers, no servers with different player limits, no arena servers, no standard map only servers, and more importantly everyone would have to put up with stupid amounts of lag because they never get to choose which region their server exists in, that being if they were even given the option of having a server at all.  It is a luxurious experience to simply have things work the way they should, and while Steam has many issues, it is a vast improvement over PSN patching and paying for half the game over in Xbox land.

This is not just an issue for the provider, it is an issue for the development of games as well.  Skyrim has had quests that have been broken and would lead to the loss of saves, loss of quest completion, loot, ability to progress further in the game, as well as many others.  TF2 has been practically remade in a different light, patched over 250 times into a game that is now about hats rather than strategy.  It is standard practice to release a game, and day of release require an initial patch before actually playing the game.  I am sure anyone could Google some form of “most broken game, worst patch, or release day woes” and find hundreds of thousands of pages filled with users complaining about that very subject.  These all occur because patches are no longer about improving the user experience, or adding to the game, it is about fixing what is broken, and was released in half-playable condition.  The best way to improve a game, franchise, series, and platform is to hold the people making the game responsible.  If you take pride in your work, if you do it to the best of your ability, it will result in amazing user experiences like Demon’s Souls, Half Life, and F.E.A.R.

Now we move to the all important topic of the month it seems, piracy.  Sopa and Pipa, Oh… Pipa, popularized the whole anti-antipiracy sentiment because consumers were against a system whereby some overseer was able to dictate whether or not they had access to something.  Sound familiar Mr. Microsoft and Sony?  It is funny how consumers cannot hack devices to put free games on them, fix broken firmware, or just flat out improve the functionality of a device, but it is OK for the same group demanding the previous activity be stopped to lock users out of basic fixes and flat out hold them out of multiplayer for an entire platform unless they pay a fee.  I am going to guess you can see where this is going, you think I am going to rant about how piracy is not evil and how the world should simply allow it to exist?

Well, no, I have been living in a world of piracy for many decades now.  One currently where it is easiest to simply Google a game name and have an ISO download link immediately, that works for every console, not just PC games folks.  While you can blame PCs for all of the piracy, it is quite clear that torrent websites have been attacked by trojans, congressmen, angry developer letters, and police raids all of which have more than curbed piracy of large files like games.  The addition of digital download platforms has put the nail in the coffin for the common gamer as well.  The rest of those whom pirate PC games are simply the hardcore hackers, pirates, and vermin that will never pay for anything if they can get it for free, it is a psychological barrier, not one that software and hardware based DRM will help to break.  Again, I am not vouching for it, I am simply stating facts.

These both culminate with what amounts to two separate platforms where the driving force for updating is to stop piracy or fix bugs that should have been caught by anyone who actually played the game prior to release.  Instead, games are designed to a deadline, an insane deadline that encourages the “we will fix it later” mindset.  The single best way to improve the gaming experience, simply stop being lazy and stop being all about prohibiting users.  As Jim pointed out, the best way to fix piracy is to simply provide a better experience.  Steam has done this.  Indie titles like Beat Hazard, blockbusters like Demon’s Souls, user supported games like Frozen Synapse, and even Kickstarter projects like Abandoned all put the game above any sort of anti-piracy or laziness.  Fans have directly supported all of these things with community feedback, monetary support, word of mouth, and in some cases direct design discussions with users.  These games may take a bit of extra time, but there is nothing better than word of mouth and customers doing the marketing to sell a game.

It is all about making the single best possible experience available to the player.  I think many game developers, platform holders, and even gamers forgot about that a long time ago.  It is not about making something for money, fame, or to be better than the person next to you, the reason certain games will always be considered good, and the reason games are around today, is because those games have the heart and soul of every person that worked on it and every time you launch the game you can see the passion on the screen.


Flipside #3: Dear EA Sports: See things from a new perspective (again)

The following is from my post over at colony of gamers, feel free to follow the link and post there or post in the comments below:

http://www.colonyofgamers.com/cogforums/showthread.php?t=17602

This whole thing started when someone asked about pc parts and I recommended some stuff. Later that day I got a pm with someone asking for a new cpu, mobo, ram, and video card for around 300 dollars. I pm-ed back with approximates, explaining that a motherboard is typically 100 dollars, a good quad core is 100 dollars, and ram is 100 dollars. I had asked if he/she would be open to spending a bit more to get a good video card.

Long story short, I ended up having to knock 100 dollars off and after looking up a cpu, mobo, and ram for 200 dollars I got this reply.

[QUOTE]That’s amazing, those components sound stunning for that price. I’m gonna purchase the mobo now and start hunting around for a case. With a little tight budgeting I might have this thing all together in under a month – I’ll let you know how it goes.

Thank you so much! [/QUOTE]

As you can see he/she was very happy with that quality of parts for that price. Essentially it was an 890G motherboard, a 3.0 GHz x4, and 2 gigs of ram, using the onboard video chipset to play TF2. Seeing this I was very glad I was able to help, and taken back at how much you can get these days for the price. I spent 750 dollars on a console and a game, 850 on a top of the line PC, and am still amazed at how I can get 5 games on steam for 10 dollars.

I went over this on a podcast, arguing with my co-host about how at e3 Microsoft needs to announce that Xbox live is now free, but that they will likely add TV features and raise the price. After 10 minutes of explaining that what Xbox live provides is perfectly fine if they wouldn’t charge for online play.

As you can see this is all about what you get for the money and what should be free and what should be charged for. Times have changed from the era where Rainbow Six 3 had 3 10 dollar expansions all with 10 or 15 single player missions, while in the latest Call of Duty you have to pay 15 dollars for 4 new maps and people will do it without thinking twice.

Now we have a company like EA following in Xbox live’s footsteps, trying to charge for online play. Granted, if you buy a new copy the online is free, and a rental gives you a week of online, but the point is to look at the used copy where 10 dollars unlocks half of the game. People bring up the scenario where a new copy is 65 (after tax) and a used copy is 55 with the 10 dollar online pass. Let us be fair though, it is more likely that a used copy is much cheaper, and will be closer to 40 dollars with a 10 dollar online pass, or even less.

I proposed to my co-host, why not just charge for roster updates, and if you buy the new copy of the game you get those updates for as long as you still have the disk. Considering most of madden is an excel sheet that has numbers according to “skill”, I cannot imagine that something like this would be too difficult for them to do. If you buy the game used and do not care you will simply have to play unranked and with the old rosters, but you still get to play online with friends. If you buy it new, you get the added benefit of being able to always keep you roster up to date, even when the servers are now down, sending a several mb file is something I think EA should not mind doing, when you consider there was a flat fee for doing so.

Is this perhaps the compromise where GameStop gets their hand slapped and EA’s customers don’t get robbed of content for buying used?


Flipside #2: Dear Valve: Tread Lightly

The following is from my post over at colony of gamers, feel free to follow the link and post there or post in the comments below:

http://www.colonyofgamers.com/cogforums/showthread.php?t=17398

Before I even get started, and judging by how the last one of these went, I want to say something initially. I never planned to release this on the day the Mac version of Steam, but since I have no class for 8 hours, I actually have time to write this up. This is not a PC vs. Mac topic, but intended to be more of a “Please don’t let this happen topic”.

For those who have not seen or been a part of what is going on, let me recap what Valve has done since the release of DOD:S. First, They released TF2, which was created by the DOD:S team and the features were updated back into DOD:S and KILLED that community. TF2 was a part of the orange box, which included several games that were already out on PC. When this was first out I had little to no interest in buying the episodes and portal, but did want to try out TF2. Unfortunately it was only available for over 30 dollars when CS:S and DOD:S both released for 15 dollars (10 at release). I also owned a PS3 at this time, and the PS3 version of the orange box was practically unplayable.

Valve’s Next Release was L4D and L4D2, both of which were much smaller packages then CS:S and DOD:S, including only 4 levels at the time of release and was later updated with more levels. This trend started with DOD:S which had 2 levels added along with a new gameplay type that was and is only implemented in those 2 levels. TF2 continued this trend, and boasts over 200 patches after its initial release, basically remaking every single character in the game to include new abilities, weapons, and rebalancing.

The point here is that now valve has split its development even further from a formerly only PC developer to now developing for PC, Xbox 360, Mac, and rumored Linux. With games becoming smaller and relying heavily on patches to become what once was a full title, it worries me that eventually I will be paying way more for a lot less (I would say I already am), and having to wait months before the game is fleshed out or until everything is added. For instance, I have waited until now to get into TF2 because it has taken this long for ALL of the classes to be patched, which should result in one class not having a dramatic advantage over another.

As the title suggests, and with the release of another beta for a game I enjoy, I take a moment to hold my breath and hope that nothing negative comes from this. I hope that valve actually listens to those playing the CS:S beta and implements the patch the way the users want it to be implemented. Thinking back to DOD:S beta, and how just the ability to walk through someone, and adding a kill cam turned off 75% of the players, it makes me very worried that this will happen to arguably one of the biggest PC mods/games multiplayer games out there. Already things like surf, minigames, and other mishmashes of custom settings have been found turned off, resulting in portions of the community without their game. Hopefully, things turn out for the better this time instead of resulting in the death of one of the greatest games out there.


Flipside #1: Piracy vs. Trade-In

The following is from my post over at colony of gamers, feel free to follow the link and post there or post in the comments below:

http://www.colonyofgamers.com/cogforums/showthread.php?t=16702

Let me start off by explaining how this all came about. A week (a few by now) or so ago, the Gamespot UK podcast was interviewing someone who had just released a game on console. They proceeded to talk about development, publishing, and eventually the talk lead to the developer’s thoughts on game trade-ins.

As I have hours with earplugs in my ear I listen to many podcasts, this probably wasn’t them, but two podcasts were particularly pissed at pc gamers for hacking Ubisoft’s DRM and causing legitimate customers the unfortunate position of being unable to play. Giantbomb’s Bombcast and most likely Kotaku’s podcast were at the forefront of this. Contrasting those two discussions, here is what happens when you listen to a discussion about how bad piracy is, followed by a discussion from the developer’s perspective about how bad game trade-ins are.

Both piracy and trade-ins end up with the makers of a game losing out on profit. Both piracy and trade-ins allow gamers to play more games. Piracy uses virtual means, and has become highly restrictive thanks to viruses, spyware, ISP blocks, and lawsuits on content providers. Game trade-ins have increased thanks to legality, ease, and are now flourishing online through websites like goozex, amazon, and toysrus. Which results in the real question, besides legality, and virtual vs. physical, what the hell is the difference between piracy and game trade-ins?

One way to look at this is from the perspective of the PC player, whose games are not reviewed or discussed on the scale of console games, is provided with game demos, and whose overall content can extremely limit whether or not someone can enjoy that content. Not to mention the fact that websites once fraught with pirates have now been turned into legitimate businesses thanks to overseas lawsuits and fear of prosecution.

The other way is to think of the console gamer, be it legitimate or pirate, who has the ability to rent games from places like gamefly.com, is provided with a demo of a large majority of their content, and knows exactly what is required to “run” a particular game. This person can also be “ripping off the developer” by solely legal means, while the content providers have done little to stop this, in fact, have began removing content and confusing the purchasing process with things like preorder bonus items, unlock codes, and free content for “new” purchasers (or simply new renters). The largest travesty here is that websites and stores are making money that would have gone to the developer.

Lastly, I would like to take one final glance at the PC owners. Things like steam have developed a more central system for content retrieval, but there is still a drastic lack of pre-sale content. From reviews, demos, videos, and just plain press, it seems like discussion the PC version of a game has become little more than a “yes or no” answer and that is all. What mystifies me, the simple fact that pirates are becoming far and few between while just about everyone who owns a console will eventually trade-in a game. It is a growing market, while on the PC, things are done at the gamers’ desire, and not to fill a certain company’s money pit, and provide said company with enough spare change to sponsor a race car.

http://www.google.com/images?hl=en&source=imghp&q=gamespot+nascar&gbv=2&aq=f&aqi=&aql=&oq=&gs_rfai=

I think you get the Idea. Please post your thoughts, and feel free to share your own thoughts and experiences with this issue.

-nabokovfan87


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